Here is a typical example of how to use a RandomSeqLong
; note that
we create the generator before entering the loop, then inside the
loop we use the function NextValue
to get 100 successive random values
(between -9 and 9) from the generator:
RandomSeqLong rnd(-9,9); for (int i=0; i < 100; ++i) cout << NextValue(rnd) << endl;
Below, in random
RandomSourceOperations we list these handy
functions for generating random values:
RandomBool() , RandomLong(lo, hi) , RandomBigInt(lo, hi) |
they are probably just what you want in a simple program, but using them will make your code thread-unsafe (which is quite acceptable in a small program for personal use).
For a thread-safe solution you should create your own
random generator.
If you just want to generate many random values of the
same type, you should consider using one of the three specialized
random sequence generators (which are faster than the more general RandomSource
):
RandomSeqLong
is for representing generators of
(independent) uniformly distributed random integers (long
)
in a given range; the range is specified when creating the generator
(and cannot later be changed).
RandomSeqBigInt
is for representing generators of
(independent) uniformly distributed random integers (BigInt
) in
a given range; the range is specified when creating the generator
(and cannot later be changed).
RandomSeqBool
models a binary random variable (with
independent bool
samples, each having 50% probability of being
true and 50% of being false).
RandomSource
is for representing general sources of
(pseudo-)randomness: you can use it to produce random bool
,
long
, and BigInt
values.
All constructors have an optional argument which is the initial
seed -- it determines the initial state of the generator. If you
do not give a seed, the default is 0
.
If you create several random sequence generators of the same kind and with the same
seed, they will each produce exactly the same sequence of values.
If you want to obtain different results each time a program is run,
you can seed the generator with the system time (e.g. by supplying
as argument time(0)
); this is likely desirable unless you're
trying to debug a randomized algorithm.
For RandomSource
see also the reseed
function documented
below in RandomSource Operations.
RandomSource() |
seeded with 0 |
RandomSource(n) |
seeded with n |
For convenience, there is a global RandomSource
object (belonging to
GlobalManager
); you can get a reference to it by calling
GlobalRandomSource()
, but using it will make your code thread-unsafe.
RandomSeqBigInt(lo,hi) |
seeded with 0 |
RandomSeqLong(lo,hi) |
seeded with 0 |
RandomSeqBool() |
seeded with 0 |
RandomSeqBigInt(lo,hi, n) |
seeded with abs(n) |
RandomSeqLong(lo,hi, n) |
seeded with abs(n) |
RandomSeqBool(n) |
seeded with abs(n) |
Each RandomSeqBigInt
(or RandomSeqLong
) will produce (pseudo)
random values uniformly distributed in the range from lo
to hi
(with both extremes included). An ERR::BadArg
exception is thrown
if lo > hi
; the case lo == hi
is allowed.
These are the most convenient functions for generating random values;
but they use GlobalRandomSource
, so they are thread-unsafe:
RandomBool()
-- returns true
with probability 50%
RandomBiasedBool(P)
-- returns true
with probability P
RandomLong(lo, hi)
-- in range lo
..hi
(both ends included)
RandomBigInt(lo, hi)
-- in range lo
..hi
(both ends included)
A cleaner way is to pass as an argument the specific RandomSource
object to be used (in these examples we call it RndSrc
):
RandomBool(RndSrc)
RandomLong(RndSrc, lo, hi)
-- in range lo
..hi
(both ends included)
RandomBigInt(RndSrc, lo, hi)
-- in range lo
..hi
(both ends included)
A RandomSource
object may be reseeded at any time; immediately after reseeding
it will generate the same random sequence as a newly created RandomSource
initialized with that same seed. The seed must be an integer value.
reseed(RndSrc, seed)
Note about thread-safety: the various operations on a fixed
RandomSource
object are not thread-safe; to achieve thread safety, you
should use different objects in different threads. In particular, it is
best not to use GlobalRandomSource()
in a multi-threaded environment.
Once you have created a RandomSeqXXXX
you may perform the following
operations on it:
*rnd
-- get the current value of rnd (as a boolean).
++rnd
-- advance to next value of rnd.
rnd++
-- advance to next value of rnd INEFFICIENTLY.
NextValue(rnd)
-- advance and then return new value; same as *++rnd
out << rnd
-- print some information about rnd.
rnd.myIndex()
-- number of times rnd has been advanced,
(same as the number of random bools generated).
Note that a RandomSeqXXXX
supports input iterator syntax.
Moreover, for RandomSeqBool
there is a special function
NextBiasedBool(RndBool, P)
-- use several samples from RndBool
to produce a boolean with probability P
of being
true; may consume many values from RndBool
but on average consumes less than 2 values per call.
You may assign or create copies of RandomSeqXXXX
objects; the copies
acquire the complete state of the original, so will go on to produce exactly
the same sequence of values as the original will produce.
The impl is mostly quite straightforward since almost all the work is done by GMP.
RandomLong(RndSrc, lo, hi)
is a bit messy for two reasons:
lo,hi
) specify the whole range of representable
longs requires special handling.
The idea is very simple: use the pseudo-random number generator of GMP
to generate a random machine integer in the range 0 to myRange-1
(where myRange
was set in the ctor to be 1+myUpb-myLwb
) and
then add that to myLwb
. The result is stored in the data member
myValue
so that input iterator syntax can be supported.
There are two non essential data members: mySeed
and myCounter
.
I put these in to help any poor blighter who has to debug a randomized
algorithm, and who may want to fast forward the random sequence to
the right place.
The data member myState
holds all the state information used by the GMP
generator. Its presence makes the ctors, dtor and assignment messier than
they would have been otherwise.
The advancing and reading member functions (i.e. operator++
and operator*
)
are inline for efficiency, as is the NextValue
function.
myGetValue
is a little messy because the value generated by the GMP function
gmp_urandomm_ui
cannot generate the full range of unsigned long
values.
Instead I have to call gmp_urandomb_ui
if the full range is needed.
The data members myLwb
, myUpb
and myRange
are morally constant,
but I cannot make them const
because I wanted to allow assignment of
RandomSeqLong
objects.
The idea is very simple: use the pseudo-random number generator of GMP
to generate a random integer, and then give out the bits of this
integer one at at time; when the last bit has been given out, get a
new random integer from the GMP generator. The random integer is kept
in the data member myBuffer
, and myBitIndex
is used to read
the bits one at a time.
The condition for refilling myBuffer
is when the index goes beyond
the number of bits held in myBuffer
.
myFillBuffer
also sets the data member myBitIndex
to zero; it
seemed most sensible to do this here.
The function prob
is nifty; if you think about it for a moment, it
is obviously right (and economical on random bits). It would be
niftier still if the probability were specified as an unsigned long
-- on a 64-bit machine this ought to be sufficient for almost
all purposes. If the requested probability is of the form N/2^k for
some odd integer N, then the average number of bits consumed by
prob
is 2-2^(1-k), which always lies between 1 and 2. If the
requested probability is 0 or 1, no bits are consumed.
The printing function gives only partial information; e.g. two RandomSource
objects
with different internal states might be printed out identically.
The implementation simply calls the GMP pseudo-random generator; this generator is deterministic (so always produces the same sequence), but if you change versions of GMP, the sequence of generated values may change. You will have to read the GMP documentation to know more.
Discarded idea: have a ctor which takes a ref to a RandomSource
,
and which uses that to obtain randomness. I discarded the idea because of
the risks of an invisible external reference (e.g. a dangling reference,
or problems in multithreaded code). Instead of passing a reference to a
RandomSource
to the ctor, you can use the RandomSource
to create an initial
seed which is handed to the ctor -- this gives better separation.
Why can RandomSource
be seeded with a BigInt
but the others not?
Does anyone really care?
It might be neater to put ++myCounter
inside myGenValue
, though
this would mean that myCounter
gets incremented inside the ctor.
Should NextValue
advance before or after getting the value?
Is the information printed by myOutputSelf
adequate? Time will tell.
Is there a better way of writing the four ctors (for RandomSeqBigInt
)
without repeating many lines of essentially identical source code?
Are there too many inline fns? Is run-time speed so important here? How many algorithms really consume millions of random bits/numbers? Surely the computations on the random values should exceed the cost of generating them, shouldn't they?
random.[HC]
RandomXXXXSource
to RandomSeqXXXX
, and sample
to NextValue
random.txt
RandomLong(src)
(i.e. with no range)
RandomBool()
, RandomLong(lo,hi)
, RandomBigInt(lo,hi)
(i.e. with no RandomSource
)